My values
Three or four, not fifteen. Written down, said at the first meeting, and held to until March.
Zone 01 — Turbo Coach
You're often on your own in your role, and you want to stop improvising. Turbo Hockey helps you structure your approach around four pillars — four commitments everything else builds on.
The framework
Before talking about drills, there are four things a coach has to own. Take them in order. Each one stands on its own — together, they change your season.
Look for the puck. Every time it shows up, there's more to see: click it for explanations, video and real examples.
Pillar 01
"I commit to creating real fun."
An athlete who's having fun learns faster, tries more things, takes initiative and comes back the next year. Fun isn't the reward for development — it's the fuel for it.
Pillar 02
"I'm always prepared."
Preparation is the key to success.
The only pillar where you control 100% of the outcome.
The tool
From day 1 of camp to the last game of the season. Your goals, your season plan, your practices and your drills all live in the same place, in the same thread. You stop starting from scratch every week.
Pillar 03
Three or four, not fifteen. Written down, said at the first meeting, and held to until March.
What I accept and what I don't — from myself first, then from my group.
"I own my role."
Your philosophy isn't a document. It's what your players can repeat in January without you in the room.
Pillar 04
"I always have more to learn."
Four reference points are enough to teach hockey from top to bottom, from U11 to U22. They're the same ones your players learn on their side — that's on purpose.
One sport, two games, three situations, four roles.
Puck carrier, non-carrier, chaser, cover — and their toolbox.
The player's DNA — and the four to prioritize in minor hockey.
Read, decide, act. The multiplier for everything else.
The go-to tool
You don't teach the four reference points above in a vacuum — you build them drill after drill. Le Concepteur helps you build each session around them, so your players' skill actually progresses, week after week.
Go further
You're going to run out of time to cover everything. That's normal — and expected. Turbo Hockey focuses teaching on four interconnected pillars that, together, make the player useful and effective in their 4 roles.
Skating, shooting, passing, receiving, puck handling. The move in service of the decision.
Using your tools to create an advantage — or neutralize the opponent's: approach to the puck carrier, marking, getting open, puck protection.
Principles, not X's and O's. Team tactics serve the athlete — never the other way around.
Understand and anticipate. The multiplier that makes everything else effective in game situations.
Everything you teach only matters if it shows up in the game. That's where hockey sense shows itself — and that's where the individual work pays off.
Individual tactics are the action of a player using one or more technical skills — their tools — to create an advantage or neutralize an opponent's advantage.
Technique is never an end in itself. It's the means.
Get the player making smart decisions, anticipating plays and reacting quickly to changing game situations — with and without the puck.
Without the puck is where your player spends almost their entire shift.
Develop each player's fundamental skills and individual tactics before turning to team tactics and systems. That's the real game.
Two teaching methods exist. Both have their place — but only one really prepares the player for the game.
The same skill repeated until it becomes automatic. Lots of feedback, little questioning, low variability.
Useful — especially in the introduction phase. But not enough on its own.
Drills that simulate competition. Technique lives inside tactics. Delayed feedback, lots of questioning.
It's at the heart of the Turbo Hockey method.
The four steps of the decision-making process — from the skill chosen to the teaching tools — are in the puck.
Go further
Real fun isn't entertainment. It's the feeling of making progress, being useful to your team and looking forward to coming back. An athlete having fun tries more things — so they learn faster. They take initiative.
This is the only pillar where you control 100% of the outcome. Your team can't decide to win, but you can decide to show up prepared — every time.
Your group doesn't remember your speech from the first meeting. They remember how you react when things go wrong — a bad call, a close loss, a frustrated parent. That's where your leadership gets written.
A real-world example, not a template to copy. Stephan Lebeau has held the same three or four values for years — and each one translates into a behaviour a player can see on the ice. That's what makes a value usable.
The code of conduct is the short version of what you accept and what you don't — from yourself first, then from your group. Here's Stephan Lebeau's, to give you a starting point.
At all times, I must…
A coach should be a leader and act like one. He should lead by example through his behaviour, not just his words. A good coach plans for the unexpected. A great coach does all of that — and more.
Stephan Lebeau
Seven pillars make up a player's DNA. You'll never have time to work on all of them equally — and that's fine. Four make the biggest difference.
Physical, mental and social matter, but in minor hockey they mainly develop through play and through the climate you create — not through a block of drills in your practice.
One priority per week — not four. And always inside a game situation: a skill worked in a line in front of a cone doesn't transfer to the game.
The real test of teaching isn't succeeding at the drill. It's what shows up in the game, under pressure, when no one's telling the player what to do.
It's the action of a player using one or more technical skills — their tools — to create an advantage, or neutralize an opponent's advantage. Technique is the means. The advantage created is the goal.
Deciding fast and anticipating, in a game that's always changing. It doesn't get taught on a whiteboard — it gets practised in situations.
Individual skills and tactics before team systems. A well-drawn system won't save a player who doesn't know what to do with the puck.
The same skill repeated until it becomes automatic. Lots of feedback, little questioning, low variability.
Drills that simulate competition. Technique lives inside tactics. Delayed feedback, lots of questioning.
It's at the heart of the Turbo Hockey method.
This is the process for designing a drill that actually transfers to the game. In this order, every time.
No one knows all of hockey. The difference between a coach who keeps improving and one who stalls isn't what he knows — it's what he's willing to admit he doesn't know, and goes to find out.
Take action
The four pillars are the framework. To get onto the ice, you need the tool that builds your drills and your practice plans: Le Concepteur.